Ocorreu um erro. Detalhes Ocultar
Você tem páginas não gravadas. Restaurar Cancelar

According to the American Time Use Survey, Americans spend an average of 15 minutes daily playing games. That’s more time than Americans spend walking, grocery shopping, or managing their finances.

The gaming industry is evolving rapidly. Every producer wants to involve as many users as possible and offers realistic graphics, new opportunities, and tasks to take advantage of the explosive growth in gaming interfaces made possible by the Internet and smartphones. Producers are also increasing revenue by switching from one-time, pay-to-play models to dynamic gaming experiences based on regular small payments by gamers for new features. 

Today’s Viz looks at the bottom lines of game producers based on revenue figures published by Newzoo.com. In general, the size of the gaming market increased by 17 percent* from 2016 to 2017, led by Uzbekistan with 100 percent growth year on year. Only five countries in the top 100—Brazil, Cuba, the Dominican Republic, Nigeria, and (US territory of) Puerto Rico—experienced a decline in gaming revenue. In addition, according to Newzoo:

  • The top 5 countries in total gaming revenue—China, Germany, Japan, the UK, and the US—combined account for 69.8 percent of total revenue of top 100 countries worldwide.
  • In 2017, China had the highest total gaming revenue, at an estimated $32.54 billion, or about one-third of total game revenue worldwide. China’s appetite for gaming is even remarkable given that only about 58 percent of the population has Internet access.
  • Japan not only recorded the largest game revenue per Internet user in 2017 - roughly $116 - but total revenue grew 13 percent from 2016.

* Calculation based on top 100 countries by game revenues.

Percepções de dados relacionados

Comic-Con International: San Diego 2017

With more than 2 million SDCC tickets/badges sold over the years, what started as “San Diego’s Golden State Comic-Minicon”, a one-day convention in the basement of the U.S. Grant Hotel on March 21, 1970, has since grown to an important showcase for comic art, film, and science fiction. Comic-Con International: San Diego returns to the San Diego Convention Center in 2017, beginning with Preview Night on Wednesday, July 19, and running Thursday, July 20 through Sunday, July 23. 2017 marks the 48th year for the show, making it the country’s longest continuously-run comics and popular arts convention. Here are some facts we’ve put together for...

Star Wars' Commercial Success

Star Wars is an American epic space opera franchise centered on a film series created by George Lucas. It chronicles the rise and fall of Anakin Skywalker "a long time ago, in a galaxy far, far away." The Force Awakens remains on course to beat box office records worldwide after posting $14.1 million on Wednesday when it opened in Europe, coupled with an estimated record $50 million on Thursday in showings in select US cities.  Source: Box Office Mojo

A Song of Ice and Fire in Figures

Millions of people worldwide are looking forward to the next episode of A Game of Thrones, a television series adaptation of the epic fantasy novel series, A Song of Ice and Fire, by American author George R. R. Martin. Fans are likewise eagerly awaiting the expected release of the sixth book in the series, The Winds of Winter, later this year. Since its first publication in 1996, A Song of Ice and Fire has gained extreme popularity while also accumulating a wealth of criticism. The series' numerous admirers along with researchers and writers have sought to puzzle out the numerous enigmas, mysteries and questions of the novels, a phenomenon...

e-Sports: Mainstream Growth Means Big Money

Video games have grown in popularity to become one of the most popular forms of free time activities. Four out of five US households own a device used to play video games, according to research published in 2015 by the Entertainment Software Association (ESA). And, it’s not only students or stereotypical school-age guys participating in video games: the average game player in the US is 35 years old. For some players, video games are not only a pastime but also a way to earn money by participating in e-sport competitions. Today’s e-sport participants include a diverse array of professionals who prefer to earn money outside their day-jobs...